Identity in digital space: A phenomenological study with narrative therapy implications
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Abstract
Immersive technology has been used to explore therapeutic strategies, primarily through cognitive-behavioural therapy and exposure-based methods. The aim of this project was to gain insight into the nature of identity in digital space. Five long-term Second Life users participated in a semistructured interview using Skype. A phenomenological analysis was used to determine how long-term Second Life users perceive and describe their experience of their avatar identity over time; and, whether a virtual environment with an avatar feature provides an opportunity for individuals to externalize and experience alternative storylines to influence real life individual identity. Mann’s (1994) theory of selfhood was used to conceptualize avatar identity development. Time, relationships, and change emerged as primary themes and provided support for Mann’s theory and Yee and Bailenson’s (2007) Proteus Effect. Sample characteristics and particicipant and researcher biases may have influenced the results. The author discusses the implications for Narrative Therapy.
