Using Virtual Worlds in Distance Education

Abstract

This case study examines the effectiveness of 3D Virtual Worlds (VWs) in Distance Education (DE). A series of in-world collaborative learning activities (4 in total) was conducted in the virtual world of Second Life (SL) with 9 DE students from Athabasca University. Students were asked to collaborate in a role-playing scenario and evaluate the virtual world of Second Life in terms of its potential to support collaborative e-learning. Based on the overall results of this study, it was concluded that 3D worlds cannot be used as a primary medium for teaching and learning. They can, however, be utilized in combination with 2D learning management systems to strengthen and renew the existing approaches to learning and collaboration and also to explore new practices in DE. A set of fundamental design principles was also generated in order to help educators and designers transform the 3D spaces into collaborative learning places.

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