DEVELOPING HANDS-ON MODEL-MAKING SKILLS REMOTELY THROUGH AUGMENTED REALITY IN ARCHITECTURAL TECHNOLOGY PROGRAM
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Supervisor(s) and Their Department(s)
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Abstract
Innovative technologies are transforming human society in unprecedented ways, creating a
digital network that impacts human activities. One of these groundbreaking technological
advancements is immersive technology. Although immersive technology, such as augmented
reality (AR) and virtual reality (VR), provides some degree of a virtual experience for users, in
the education sector, learning hands-on skills virtually and remotely remains challenging. The
Architecture, Engineering and Construction (AEC) industry is at the forefront of adopting
immersive technology in their practice. However, experiments with hands-on skills in distance
learning are still in their early period. With distance education becoming a norm in modern
society, especially after COVID-19’s emergence, learning hands-on skills remotely is an urgent
matter to solve. Drawing from my own teaching practice in the AEC higher education field, I
explored how immersive technology may assist in developing hands-on skills remotely. In
particular, I explored learning architectural model-making skills remotely through augmented
reality in this study. I followed the principles of Morris’ Experiential Learning theory to design
the intervention, which was composed of two technologies available in the commercial and
educational markets. Subsequently, I evaluated the iterative experiment processes through the
Technology Acceptance Model (TAM) and a portion of the SECTIONS (Students, Ease of use,
Costs, Teaching functions, Interaction, Organizational issues, Networking, Security and Privacy)
framework based on my practical situation. Data collected from this study included answers to
three questionnaires and 15 progress reports contributed by five research participants who were
learners in the architectural technician and technology program at Centennial College, as well as
information gathered from my past teaching experience. Findings obtained from the mixed
methods approach indicated that using a specific AR tool within a well-designed intervention could assist students in developing hands-on model-making skills remotely. The quality and
inclusiveness of the adopted AR tool significantly impacted participants’ learning experiences. In
conclusion, this study sheds light on the possible ways of conducting remote hands-on skills
learning in AEC higher education. Most importantly, this research created a prototype of
teaching hands-on skills that other educators can follow if they want to adopt specific AR tools
to teach hands-on skills remotely.
